Monday, September 2, 2019

Skills For An Alternate Magic System


Arcana
IQ/Very Hard
Defaults: IQ -7
            Arcana is the practical application of magical theory and the arcane potential of various natural materials.
            Using the Arcana skill allows the character to create the formula for spells, rituals for calling spirits, and designing enchantments.
            While a mundane character may make use of the skill, they cannot use the result themselves.

Assensing
Per/Very Hard
Defaults: Per -7
            Interpreting astral information is handled by the Assensing skill. Some of the subjects it covers are auras, astral forms, identifying spells, spirits and magical effects.
            The skill requires the character to have some way of viewing the astral. This can be an innate ability or an outside force.

Conjuring
QN/Very Hard
Defaults: QN -7
            Conjuring is the ability to call forth a spirit from the astral plane or to banish one back. It may also be used to wrest control of an enslaved spirit from its master.
            In all cases a spirit arrives with free will, getting it to serve you is not part of this skill. Use one of the social skills instead.
            Only characters with the Unusual Background Mystic may use this skill.

Enchanting
QN/Very Hard
Defaults: QN -7
            Covering the arts or alchemy and enchanting, enchanting is a versatile skill. It also covers the harvesting, preparation, and preservation of the innate magical nature of things.
            Only characters with the Unusual Background Mystic may use this skill.

Spellcasting
QN/Very Hard
Defaults: QN -7
            Spellcasting is taking raw mana and imposing their will on it.
            Casting spells is only one part of the equation, it can also be used to counter a magical effect such as a spell or ward.
            Only characters with the Unusual Background Mystic may use this skill.

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