Saturday, December 28, 2019

Augmentation Cost

One of the key features of cyberpunk, and shadowrun by extension, is the fusion of man and machine, and its cost.

For this to work, we've chosen to create augments as powers, so they have a character point cost. If you want to require money as an additional cost a quick, and untested, rule of thumb is each CP is equal to around $50. So a piece of cyberware that cost 16CP would also cost $800.

The way we've chosen to express this is that is for cyberware to come with inherent drawbacks. Total the number of character points that the subject has in cyber & bio augments and take an amount of drawbacks equal to one tenth the total round up.

For example: If a character has 98 points in cyberware, they have to take 10 points in drawbacks. Particularly appropriate flaws would be lowering Quintessence, to represent the growing disconnect between body and spirit. Other flaws are also appropriate, mental disorders or social stigmas come to mind.

Taint Level as a Mesure of Evil

 Taint levels Corruption Effects Table Level Taint Will Impulse Pts. 1 ...