Sunday, May 27, 2018

Aeldari (Warhammer 40K for GURPS)


I've been following Games Workshops setting for awhile now, and decided to take a stab at making my favorite race. I've tried to do them justice from a fluff perspective, while making them a little more alien than they have been written in game terms. 

Aeldari 125

DX +1, Will +1, Perception +1, Basic Speed +.5, Tech Level +2,

Advantages
Acute Hearing 2 [4], Acute Taste and Smell 1 [2], Acute Touch 1 [2], Acute Vision 2 [4], Aeldari Culture [0], Aeldari Language [0], Aeldari Literacy [0], Appearance (attractive) [4], Empathy (Own race only -50%, Always on-10%, Area effect 20 feet, +100%, Biological -10%, Telepathic -10%) [17], Hyperspectral Vision (Biological -10%) [23], Subsonic Speech (Biological -10%) [9], Tetrachomatism [1], Ultrasonic Speech (Biological -10%) [9], Unaging [15]

Disadvantages
Unusual Biochemistry [-5], Chauvinistic [-1], Destiny (Soul consumed by Slanesh, Mitigated by Soul Stone -60%) [-6], Discipline of Faith (Paths) [-5], Disturbing Voice [-1], Riddled Speech [-1], Sense of Duty (Large Group: Craftworld) [-10]

Skills
Emotion Sense [2], Empathy [2]

Friday, May 25, 2018

Discovering GURPS

I've discovered GURPS and find it a wonderful system for my style of game.

I've been busily converting my oldest and longest running game over, and it's something of a kitchen sink setting.

I'll be posting the conversions here as I finish them.