Thursday, September 13, 2018

A few of the rules I use

The main alternate rule I use is from Pyramid 3-83 "Knowing Your Own Strength" which brings the Strength Attribute back into line with all the others. I highly recommend it as it makes things a bit simpler in character creation. Or at least it has with my group.

Another is that HP is based on the weight of the character. Mass correlating to how much damage one can take actually works quite well.

Finally Ranged weapons use Per instead of Dex. Knowing several people who shoot on a regular basis, they have repeatedly said that its breath control and a steady eye that are more important with guns than nimbleness. Or at least if you don't plan to follow the "spray and pray" method of shooting.

These are the big ones that most of my builds take into account. When time permits I will do a second, vanilla build.

Wednesday, July 18, 2018

A New Take on Magic

I’ve been thinking about my Shadowrun inspired GURPS game and have an idea for magic. It’s based loosely on the ritual spellcasting out of the Magic book.

All spells are techniques based of a single skill called Sorcery, which is an IQ/VH skill.

Prerequisites, except Magery, are removed to make spells stand alone.

The techniques are Hard or Very Hard as they were originally.

This does have the potential to bring down the cost of spells, and a GURPS mage has to have a lot more than their Shadowrun counterparts. Under normal cercumstances they tend to be the most expensive template option, but this brings them down to the level of the cyber and skill based characters.

Sunday, May 27, 2018

Aeldari (Warhammer 40K for GURPS)


I've been following Games Workshops setting for awhile now, and decided to take a stab at making my favorite race. I've tried to do them justice from a fluff perspective, while making them a little more alien than they have been written in game terms. 

Aeldari 125

DX +1, Will +1, Perception +1, Basic Speed +.5, Tech Level +2,

Advantages
Acute Hearing 2 [4], Acute Taste and Smell 1 [2], Acute Touch 1 [2], Acute Vision 2 [4], Aeldari Culture [0], Aeldari Language [0], Aeldari Literacy [0], Appearance (attractive) [4], Empathy (Own race only -50%, Always on-10%, Area effect 20 feet, +100%, Biological -10%, Telepathic -10%) [17], Hyperspectral Vision (Biological -10%) [23], Subsonic Speech (Biological -10%) [9], Tetrachomatism [1], Ultrasonic Speech (Biological -10%) [9], Unaging [15]

Disadvantages
Unusual Biochemistry [-5], Chauvinistic [-1], Destiny (Soul consumed by Slanesh, Mitigated by Soul Stone -60%) [-6], Discipline of Faith (Paths) [-5], Disturbing Voice [-1], Riddled Speech [-1], Sense of Duty (Large Group: Craftworld) [-10]

Skills
Emotion Sense [2], Empathy [2]

Friday, May 25, 2018

Discovering GURPS

I've discovered GURPS and find it a wonderful system for my style of game.

I've been busily converting my oldest and longest running game over, and it's something of a kitchen sink setting.

I'll be posting the conversions here as I finish them.