Arcana
IQ/Very Hard
Defaults:
IQ -7
Arcana is the practical application
of magical theory and the arcane potential of various natural materials.
Using the Arcana skill allows the
character to create the formula for spells, rituals for calling spirits, and
designing enchantments.
While a mundane character may make
use of the skill, they cannot use the result themselves.
Assensing
Per/Very Hard
Defaults:
Per -7
Interpreting astral information is
handled by the Assensing skill. Some of the subjects it covers are auras,
astral forms, identifying spells, spirits and magical effects.
The skill requires the character to
have some way of viewing the astral. This can be an innate ability or an
outside force.
Conjuring
QN/Very Hard
Defaults:
QN -7
Conjuring is the ability to call
forth a spirit from the astral plane or to banish one back. It may also be used
to wrest control of an enslaved spirit from its master.
In all cases a spirit arrives with
free will, getting it to serve you is not part of this skill. Use one of the
social skills instead.
Only characters with the Unusual
Background Mystic may use this skill.
Enchanting
QN/Very Hard
Defaults:
QN -7
Covering the arts or alchemy and
enchanting, enchanting is a versatile skill. It also covers the harvesting,
preparation, and preservation of the innate magical nature of things.
Only characters with the Unusual
Background Mystic may use this skill.
Spellcasting
QN/Very Hard
Defaults:
QN -7
Spellcasting is taking raw mana and
imposing their will on it.
Casting spells is only one part of
the equation, it can also be used to counter a magical effect such as a spell
or ward.
Only characters with the Unusual
Background Mystic may use this skill.